Monster Hunter Wilds launched today and the early numbers are staggering. The game reached over 1 million concurrent players on Steam within hours of release, with review scores sitting in the 90-93 range across major outlets. The follow-up to Monster Hunter World, itself one of the best-received games of the last decade, appears to have justified the wait.

The headline feature, a dynamic ecosystem where monsters migrate, hunt each other, and respond to weather systems, has translated from trailers into the actual game. Reviewers describe a world that feels genuinely alive in a way that the series has not previously attempted: heading out on a hunt only to find your target has moved because a storm is rolling in, or discovering two apex monsters fighting each other for territory, are the kinds of encounters that define the experience.

“Wilds is Monster Hunter at its most confident and most ambitious,” one review reads. “Capcom have taken everything World did well and pushed it further in almost every direction.”

The PC version is confirmed day-one, which matters for the game’s long-term health. World’s PC port in 2018 significantly expanded the series’ Western audience and the modding community has kept it active for years since. Wilds arriving simultaneously will allow that community to build from launch.

Performance on PC is demanding. The game’s rendering of the dynamic world requires significant hardware at high settings. A 5070 or RX 9070 XT appears to be the comfortable tier for 1440p Ultra. DLSS and FSR are both supported.

We have been in the game since early access and a full review will follow once we have hit the endgame content.