Indiana Jones and the Great Circle launched yesterday on Xbox Series X and PC, and MachineGames have made something that sits comfortably with the character’s best outings: confident, well-paced, and understanding that Indiana Jones works because of the man, not just the spectacle.
Review scores are landing in the 85-90 range. The consistent praise covers the performance-capture work for Indy (voiced and motion-captured by Troy Baker, working alongside archive audio of Harrison Ford), the environmental design of locations spanning Egypt, Vatican City, and Southeast Asia, and a narrative that engages with the mythology of the character rather than simply recreating visual beats from the films.
MachineGames’ background is relevant here. The studio has been making Wolfenstein games since 2014, which means they have deep experience with first-person gameplay set in period environments with a pulp fiction tone. The skills transfer well.
The first-person perspective was a concern for some ahead of launch: the character of Indiana Jones is as much about how he moves through the world as what he does in it. The implementation works, using the camera, environmental storytelling, and the whip mechanics to convey the physical character of the protagonist without needing a third-person view.
It is also a notable Xbox-first release that arrived on Game Pass on day one. For subscribers, the question of whether to play it is settled: it is there and it is good. For those buying, the £60 price reflects a full-length adventure rather than a shorter licensed experience.
PS5 availability has been confirmed for spring 2025, following the initial Xbox and PC exclusivity window.


