Game Science has confirmed that Black Myth: Wukong has sold 20 million copies across PC and PlayStation 5 in its first three weeks on sale. The figure places it among the fastest-selling games ever made, an achievement that would have seemed implausible for a debut AAA title from a Chinese developer as recently as two years ago.

The sales split between PC and PS5 has not been disclosed officially. Given the game’s Steam concurrent peak of 2.2 million players and the enthusiastic Chinese PC gaming market, PC likely accounts for the majority, but the PS5 launch version (which arrived several weeks after PC) has contributed meaningfully.

Game Science founder Feng Ji posted a message of thanks to the community: “We made a game for everyone who loves games. The response has gone beyond anything we imagined when we started this project.” The response, clearly, went far beyond what most of the industry imagined too.

The commercial success has broader implications. Multiple Chinese developers and publishers have cited Black Myth: Wukong as evidence that games with culturally specific source material can achieve mainstream global success. Journey to the West is well-known in East Asia but was a niche reference point in Western markets before this release. The game has reportedly driven meaningful interest in the source novel itself.

The questions now: what does Game Science make next, and on what timeline? The studio has been cautious about committing to a sequel or expansion. Post-launch patches have addressed the most significant performance issues from launch week.

For our full take on the game itself, see the review section. The short version: strong action RPG, inconsistent second half, visually extraordinary.