Nostalgia Monday: Super Mario 64 (N64, 1996) - Where 3D Gaming Learned to Walk
The closest analogy to playing Super Mario 64 for the first time in 1996 is probably the moment in The Wizard of Oz …
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The closest analogy to playing Super Mario 64 for the first time in 1996 is probably the moment in The Wizard of Oz …
Raccoon City in 1998 was the first time a mainstream game felt genuinely dangerous. Not difficult: dangerous. The police …
Spyro the Dragon and Crash Bandicoot launched in the same year on the same hardware and were immediately, lazily …
Before GoldenEye 007, nobody thought console first-person shooters worked. Doom and Quake were PC games. The idea that …
Mass Effect made a promise. Your choices will carry forward, Commander. The galaxy you build across this game will …
Ico sold fewer than 150,000 copies in its initial Japanese release. Sony of America briefly considered not releasing it …
In 1994, the console wars were being fought with hardware specifications, and Sega’s 32X was attempting to make …
Racing games generally want you to win cleanly. Fast lap times, smooth cornering, optimal racing lines. Burnout 3: …
Insomniac Games had Spyro the Dragon as their identity. Three games in, the series had established them as the …
Gears of War made everything heavy. The characters are enormous men in armour who move like tanks and communicate …